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Xcode Version Catalina

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I would like to say no. I have a habit of taking the backup of old macOS and x code I am using Xcode 9.4 and 10.3 which I am using ow also. But I start to use Xcode 11.1 is the latest Xcode version for Mojave its support Swift 5 and its good. XCode 12: Apple’s Latest IDE to build iOS Apps. Apple has announced Xcode version 12 at #WWDC20; they released the beta version on the same day. Xcode is in the middle of all development on Apple’s platforms, and with Xcode 12, it’s a fresh update to match macOS Big Sur. With Xcode-12, it is faster to open multiple files. Install Xcode on MacOS Mojave and test with Virtualbox on Windows 10 2020Can we install MacOS with Virtualbox on Windows 10 to develop iOS apps?- Yessssss!!y.

Apple has announced Xcode version 12 at #WWDC20; they released the beta version on the same day. Xcode is in the middle of all development on Apple's platforms, and with Xcode 12, it's a fresh update to match macOS Big Sur.

With Xcode-12, it is faster to open multiple files. Navigator fonts now match the system size or are often set to small, medium, or large. And Xcode 12 builds macOS Universal apps by default to support new Macs with Apple silicon.

Xcode 12 release includes Swift 5.3 and SDKs for iOS 14, iPadOS 14, tvOS 14, watchOS 7, and macOS 11. The Xcode 12 beta release supports on-device debugging for iOS 9 and later, tvOS 9 and later, and watchOS 2 and later. Xcode 12 beta requires a Mac running macOS Catalina 10.15.4 or later.iOS nine and later, tvOS 9 and later, and watchOS 2 and later. Xcode 12 beta requires a Mac running macOS Catalina 10.15.4 or later.

What's New in Xcode 12?

SwiftUI

SwiftUI (no SwiftUI 2.0) offers some new features with many performance improvements. The existing SwiftUI code continues to figure, with faster performance, better diagnostics, and access to further controls.

SwiftUI has a complete new lifecycle management API for apps built with SwiftUI. So, now you'll share life cycle code across all Apple platforms.

Version

With Xcode 12, SwiftUI views can now be shared with other developers, and appear as first-class controls within the Xcode library.

Organizer

Xcode 12 features an entirely new Organizer with an all-new design that groups all critical information about each of your apps together. Choose any app from any of your developer teams, then quickly navigate to examine crash logs, energy reports, and performance metrics, like battery consumption and launch time of your apps when employed by customers.

Xcode Command Line Tools Version Catalina

The organizer now displays scroll-hitch metrics. You'll use these metrics to spot animation delays users encounter while scrolling in your application. To look at the Scroll Hitch bar chart, click on the Scrolling section within the Metrics Organizer window.

How to install xcode on catalina

The organizer now also provides Disk Writes diagnostic reports. You'll use these reports to optimize the disk-write performance of your apps.

Interface Builder

Xcode 12 features a new tab model. With this updated model, you'll re-arrange the document tabs to make a working set of files for your current task, and configure how content is shown within each tab.

Xcode 12 comes with a replacement code completion UI with only the knowledge you would like. So, it's more compact and takes up less screen space.

The project navigator now takes advantage of the system setting to resize 'Sidebar Font & Icon Size,' almost like Finder. You can also choose a single font and icon size for Xcode within Xcode Preferences.

Xcode 12 adds a replacement minimap for the Interface Builder canvas. You can drag, double-click or command-click within the minimap to specialize in a selected area. You can enable and disable this minimap with Editor > Canvas > Minimap. This may be very helpful in large size storyboards.

Debugging

Xcode 12 now displays the breakpoint hit count for a specific breakpoint location. Like 'Thread 1: breakpoint 1.1 (14), ' 14 means breakpoint 1.1 has been hit 14 times.

You can re-order breakpoint actions by dragging and dropping them into a unique position. You can name a breakpoint, and reference it by name from another breakpoint's work. For instance, to enable a previously disabled breakpoint called 'MyBreakpoint,' type break enables MyBreakpoint in an action's Debugger Command field.

Xcode

The breakpoint contextual menu now has a choice to delete all the disabled breakpoints.

Simulator

To keep Simulator ahead of other applications, you'll select Window > to stay Top. Now Simulator, by default, uses the internal microphone unless you manually select a particular audio source.

Simulator now supports 32-bit & 64-bit processes for watchOS 7. To verify watchOS projects are 64-bit clean in Simulator, confirm ARCHES is about to its default value.

With Xcode 12, Simulator supports simulating Nearby Interaction for devices that support the feature. Dragging the device window around on the screen will update the simulated distance between the two devices.

Catalina Xcode Version

Playgrounds

Playgrounds now support asset catalogs.

Xcode 12 Report Navigator now includes Playground build logs alongside Project build logs. If a Playground live view features a size of zero, a banner now indicates why the live view isn't visible. Ableton live 9 lite download mac.

Xcode Playground now automatically compiles Core ML models in its Resources folder, and Playground code can access the generated ML model interface.

Xcode Playgrounds can now import and use Swift packages and frameworks. Select the Build Active Scheme checkbox within the Playground's File inspector and make sure that the active scheme builds the package or framework target.

Store Kit (Local Test Environment)

Xcode 12 now supports the testing of In-App Purchases (IAP) directly in Simulator or on a connected device, employing a new local StoreKit test environment.

It is now possible to customize Default Execution Time Allowance and Maximum Execution Time Allowance within the Test Plan Editor. But during this version of Xcode, these settings are disabled.

UI Testing now can handle banner notifications on iOS that block the navigation bar during UI testing.

Swift Packages

You can now declare conditionals Swift packages target dependencies, like limiting the dependencies by a platform.

Swift packages can now contain resources like asset catalogs, images, localized content (.lproj), storyboards, and other files. A dependent package adds the package's code and support to the app bundle to be used at runtime.

Universal Apps

Xcode 12 for macOS Universal Apps includes a standard macOS SDK that contains all the frameworks, debuggers, compilers, and everyone other tools you would like to create apps to support Apple Silicon and Intel x86_64 CPU. Even Xcode 12 is made as a Universal app.

When you open your existing project in Xcode 12, your app will automatically get updated to get release builds & archives as Universal apps.

Conclusion

Xcode 12 run destination menu added an 'Any Mac' destination for Mac schemes. This new build destination will build each target within the system for all supported architectures, no matter the native structure of the local Mac.

Xcode is the tool developers use to build apps for the Apple ecosystem – MacOS, iOS, and all things Apple.

This guide will walk you through how to successfully install Xcode onto your Mac, from start to finish.

Here are some handy tips to know before you get started:

  • Xcode only runs on a mac. If you are on a PC, sadly you won't be able to use Xcode.
  • You'll need a good, stable internet connection. The latest version is around 8 gigabytes in size.
  • Be sure to have at least 30 gigabytes of free space on your computer. The latest .xip file (v11.4.1 at the time of writing) is ~8 gigabytes zipped. When you unzip it, that's another 17 gigabytes. Then you'll need the command line tool, which is yet another 1.5 gigabytes.

Here's an overview of the steps to install Xcode

  1. Download Xcode
  2. Install the command line tool
  3. Open the new version
  4. Delete files

Iphoto 9.1 download for mac free. Note that I have listed some Terminal commands in the steps below. These commands can be typed into your present working directory. This means that you don't need to navigate to any particular folder.

If you really want to, you can first type cd before typing the commands in the below steps. This will return you back to the home folder.

Step #1: Download Xcode

There are two ways to do this. For the latest version and a theoretically 'easy' installation, you can use the App Store. I don't recommend this option.

I prefer to use the developer site. This comes with the bonus option of being able to download any version you'd like.

Option #1: Download via the App Store for the latest version (not my preferred option)

In theory, this should be a seamless and pain-free process. But if the installation fails for any reason on the last step, it is very hard to troubleshoot.

There are a few reasons for failure, and no easy way to know which is the underlying cause. If you do encounter a failure, you will need to re-download the entire file again each time you try to fix the failure. As the latest version is 8 gigabytes, I didn't much enjoy this approach.

But if you're feeling brave, here are the steps:

  • Open the App Store on your mac
  • Sign in
  • Search for Xcode
  • Click install or update

Option 2: Download via the Developer site for a specific version (my preferred option)

  1. Head to the 'more' section of the Apple developer website
  2. Sign in with your iTunes account id
  3. Type in the version that you'd like, and download the Xcode_x_x_x.xip file. Keep in mind that Xcode 11.4.1 is 8 gigabytes, so this will take awhile depending on your internet connection.
  4. Once the file is downloaded, click on .xip to extract it. Your laptop will extract it to the same folder you downloaded it to. This extraction process is automatic. You don't need to do anything more after you click on the .xip file. This step will take a few minutes.
  5. [Optional] Once extracted, rename the application to “Xcode11.x.x” if you are using multiple versions.
  6. Drag application to the Applications folder
  7. [Optional] Set the new Xcode version as the default. Open Terminal and type sudo xcode-select -switch /Applications/Xcodex.x.x.app . Replace x.x.x with the version number. For example: Xcode11.4.1.app. You will need to enter in your computer admin password. I'm pretty sure this will update the default Xcode version for all users on your computer, so best to check with other users first

Step #2: Install the command line tool (CLT)

If you have multiple users on your computer, you will need to update the CLT for each user.

Download .dmg

To update the CLT, go to app developer website and download the command line tool .dmg.

If you have never installed Xcode before, you may be able to update with your Terminal by typing in xcode-select --install instead of visiting the developer website.

But if you have an existing version of Xcode installed on your machine, you'll probably see this error:

This means you'll need to go to the developer website instead.

Installing the CLT

When the .dmg has finished downloaded, double click the file to open it. This will open a little window that looks like this:

Double click the box and follow the prompts to install the CLT. It will take a few minutes to complete.

It may ask you at the end of the installation whether you want to move this to the trash bin. When it does this, it's talking about moving the .dmg file to the trash bin. Since you should no longer need this file. I always say yes to this.

Step #3: Open Xcode

Open the Applications folder and open the new version of Xcode. If you renamed Xcode, make sure you open the correct application

Xcode may prompt you to install additional components. Click install. This will take a few minutes.

While it's installing, check that your default Xcode version is the one you just downloaded:

  • Open Terminal
  • Type brew config
  • You should see “CLT” and “Xcode” versions, as well as everything else. This should reflect the version that you have just downloaded. In my case, I downloaded Xcode 11.4.1.

Once the components are installed, Xcode will launch. You should be able to pick up your old projects and continue where you left off seamlessly*.

*Note that if you use any proxy tools, such as Charles, you will need to re-install those certificates in your simulator again.

If you encounter any errors while trying to build or run a project, check which device you are trying to launch. The new version may not remember the device you were using before. If so, click on the device and choose 'Add additional simulators' from the drop down menu to add the device you want.

Step #4. Delete the files

If you don't need the older versions of Xcode on your computer, you can uninstall them and get some hard drive space back.

Xcode

With Xcode 12, SwiftUI views can now be shared with other developers, and appear as first-class controls within the Xcode library.

Organizer

Xcode 12 features an entirely new Organizer with an all-new design that groups all critical information about each of your apps together. Choose any app from any of your developer teams, then quickly navigate to examine crash logs, energy reports, and performance metrics, like battery consumption and launch time of your apps when employed by customers.

Xcode Command Line Tools Version Catalina

The organizer now displays scroll-hitch metrics. You'll use these metrics to spot animation delays users encounter while scrolling in your application. To look at the Scroll Hitch bar chart, click on the Scrolling section within the Metrics Organizer window.

The organizer now also provides Disk Writes diagnostic reports. You'll use these reports to optimize the disk-write performance of your apps.

Interface Builder

Xcode 12 features a new tab model. With this updated model, you'll re-arrange the document tabs to make a working set of files for your current task, and configure how content is shown within each tab.

Xcode 12 comes with a replacement code completion UI with only the knowledge you would like. So, it's more compact and takes up less screen space.

The project navigator now takes advantage of the system setting to resize 'Sidebar Font & Icon Size,' almost like Finder. You can also choose a single font and icon size for Xcode within Xcode Preferences.

Xcode 12 adds a replacement minimap for the Interface Builder canvas. You can drag, double-click or command-click within the minimap to specialize in a selected area. You can enable and disable this minimap with Editor > Canvas > Minimap. This may be very helpful in large size storyboards.

Debugging

Xcode 12 now displays the breakpoint hit count for a specific breakpoint location. Like 'Thread 1: breakpoint 1.1 (14), ' 14 means breakpoint 1.1 has been hit 14 times.

You can re-order breakpoint actions by dragging and dropping them into a unique position. You can name a breakpoint, and reference it by name from another breakpoint's work. For instance, to enable a previously disabled breakpoint called 'MyBreakpoint,' type break enables MyBreakpoint in an action's Debugger Command field.

The breakpoint contextual menu now has a choice to delete all the disabled breakpoints.

Simulator

To keep Simulator ahead of other applications, you'll select Window > to stay Top. Now Simulator, by default, uses the internal microphone unless you manually select a particular audio source.

Simulator now supports 32-bit & 64-bit processes for watchOS 7. To verify watchOS projects are 64-bit clean in Simulator, confirm ARCHES is about to its default value.

With Xcode 12, Simulator supports simulating Nearby Interaction for devices that support the feature. Dragging the device window around on the screen will update the simulated distance between the two devices.

Catalina Xcode Version

Playgrounds

Playgrounds now support asset catalogs.

Xcode 12 Report Navigator now includes Playground build logs alongside Project build logs. If a Playground live view features a size of zero, a banner now indicates why the live view isn't visible. Ableton live 9 lite download mac.

Xcode Playground now automatically compiles Core ML models in its Resources folder, and Playground code can access the generated ML model interface.

Xcode Playgrounds can now import and use Swift packages and frameworks. Select the Build Active Scheme checkbox within the Playground's File inspector and make sure that the active scheme builds the package or framework target.

Store Kit (Local Test Environment)

Xcode 12 now supports the testing of In-App Purchases (IAP) directly in Simulator or on a connected device, employing a new local StoreKit test environment.

It is now possible to customize Default Execution Time Allowance and Maximum Execution Time Allowance within the Test Plan Editor. But during this version of Xcode, these settings are disabled.

UI Testing now can handle banner notifications on iOS that block the navigation bar during UI testing.

Swift Packages

You can now declare conditionals Swift packages target dependencies, like limiting the dependencies by a platform.

Swift packages can now contain resources like asset catalogs, images, localized content (.lproj), storyboards, and other files. A dependent package adds the package's code and support to the app bundle to be used at runtime.

Universal Apps

Xcode 12 for macOS Universal Apps includes a standard macOS SDK that contains all the frameworks, debuggers, compilers, and everyone other tools you would like to create apps to support Apple Silicon and Intel x86_64 CPU. Even Xcode 12 is made as a Universal app.

When you open your existing project in Xcode 12, your app will automatically get updated to get release builds & archives as Universal apps.

Conclusion

Xcode 12 run destination menu added an 'Any Mac' destination for Mac schemes. This new build destination will build each target within the system for all supported architectures, no matter the native structure of the local Mac.

Xcode is the tool developers use to build apps for the Apple ecosystem – MacOS, iOS, and all things Apple.

This guide will walk you through how to successfully install Xcode onto your Mac, from start to finish.

Here are some handy tips to know before you get started:

  • Xcode only runs on a mac. If you are on a PC, sadly you won't be able to use Xcode.
  • You'll need a good, stable internet connection. The latest version is around 8 gigabytes in size.
  • Be sure to have at least 30 gigabytes of free space on your computer. The latest .xip file (v11.4.1 at the time of writing) is ~8 gigabytes zipped. When you unzip it, that's another 17 gigabytes. Then you'll need the command line tool, which is yet another 1.5 gigabytes.

Here's an overview of the steps to install Xcode

  1. Download Xcode
  2. Install the command line tool
  3. Open the new version
  4. Delete files

Iphoto 9.1 download for mac free. Note that I have listed some Terminal commands in the steps below. These commands can be typed into your present working directory. This means that you don't need to navigate to any particular folder.

If you really want to, you can first type cd before typing the commands in the below steps. This will return you back to the home folder.

Step #1: Download Xcode

There are two ways to do this. For the latest version and a theoretically 'easy' installation, you can use the App Store. I don't recommend this option.

I prefer to use the developer site. This comes with the bonus option of being able to download any version you'd like.

Option #1: Download via the App Store for the latest version (not my preferred option)

In theory, this should be a seamless and pain-free process. But if the installation fails for any reason on the last step, it is very hard to troubleshoot.

There are a few reasons for failure, and no easy way to know which is the underlying cause. If you do encounter a failure, you will need to re-download the entire file again each time you try to fix the failure. As the latest version is 8 gigabytes, I didn't much enjoy this approach.

But if you're feeling brave, here are the steps:

  • Open the App Store on your mac
  • Sign in
  • Search for Xcode
  • Click install or update

Option 2: Download via the Developer site for a specific version (my preferred option)

  1. Head to the 'more' section of the Apple developer website
  2. Sign in with your iTunes account id
  3. Type in the version that you'd like, and download the Xcode_x_x_x.xip file. Keep in mind that Xcode 11.4.1 is 8 gigabytes, so this will take awhile depending on your internet connection.
  4. Once the file is downloaded, click on .xip to extract it. Your laptop will extract it to the same folder you downloaded it to. This extraction process is automatic. You don't need to do anything more after you click on the .xip file. This step will take a few minutes.
  5. [Optional] Once extracted, rename the application to “Xcode11.x.x” if you are using multiple versions.
  6. Drag application to the Applications folder
  7. [Optional] Set the new Xcode version as the default. Open Terminal and type sudo xcode-select -switch /Applications/Xcodex.x.x.app . Replace x.x.x with the version number. For example: Xcode11.4.1.app. You will need to enter in your computer admin password. I'm pretty sure this will update the default Xcode version for all users on your computer, so best to check with other users first

Step #2: Install the command line tool (CLT)

If you have multiple users on your computer, you will need to update the CLT for each user.

Download .dmg

To update the CLT, go to app developer website and download the command line tool .dmg.

If you have never installed Xcode before, you may be able to update with your Terminal by typing in xcode-select --install instead of visiting the developer website.

But if you have an existing version of Xcode installed on your machine, you'll probably see this error:

This means you'll need to go to the developer website instead.

Installing the CLT

When the .dmg has finished downloaded, double click the file to open it. This will open a little window that looks like this:

Double click the box and follow the prompts to install the CLT. It will take a few minutes to complete.

It may ask you at the end of the installation whether you want to move this to the trash bin. When it does this, it's talking about moving the .dmg file to the trash bin. Since you should no longer need this file. I always say yes to this.

Step #3: Open Xcode

Open the Applications folder and open the new version of Xcode. If you renamed Xcode, make sure you open the correct application

Xcode may prompt you to install additional components. Click install. This will take a few minutes.

While it's installing, check that your default Xcode version is the one you just downloaded:

  • Open Terminal
  • Type brew config
  • You should see “CLT” and “Xcode” versions, as well as everything else. This should reflect the version that you have just downloaded. In my case, I downloaded Xcode 11.4.1.

Once the components are installed, Xcode will launch. You should be able to pick up your old projects and continue where you left off seamlessly*.

*Note that if you use any proxy tools, such as Charles, you will need to re-install those certificates in your simulator again.

If you encounter any errors while trying to build or run a project, check which device you are trying to launch. The new version may not remember the device you were using before. If so, click on the device and choose 'Add additional simulators' from the drop down menu to add the device you want.

Step #4. Delete the files

If you don't need the older versions of Xcode on your computer, you can uninstall them and get some hard drive space back.

You can also delete the .xip file of the version you just downloaded, as well as the CLT.dmg file.

Xcode Version For Catalina 10.15

That's everything. I hope this has helped you successfully install Xcode. Have fun with it!





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